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    Bongo VR
    (Daffodil International University, 2019-09-08) Abbasy, Fahad
    Virtual reality (VR) is computer generated stereo visuals which replace the actual world surroundings of a consumer around them. Both Augmented and Virtual reality may be supplied to consumers through headsets like HTC Vive, Oculus Rift, and Microsoft Hololens or through the camera of a mobile phone. Whereas augmented reality (AR) is the overlaying of digitally-created content such as computer-generated graphics, videos, texts and sounds are layered on top of a physical view. Augmented reality permits the users to have interaction with real and virtual elements or augmentation. In both practical and experimental implementations, augmented reality and virtual reality can replace or lessen the consumer’s belief of truth. Augmented and Virtual reality has been adopted in various industries such as retail, healthcare, science & educational and Entertainment. Some agencies already made this modern technology and use several ways, from refreshing their print catalogs to interactive demonstrations at installation and on mobile screen. That is why I choose augmented reality and virtual reality in past visualization to give the clients more informative and visual proposal and for the agencies who cope with clients that have a clearer vision on a probable deal. I start Bongo VR: The Archaeology of Bengal VR from the masterplan AutoCAD layout, complete the model by using AutoCAD, Autodesk Maya, Adobe Illustrator, Adobe Photoshop, plays a role texturing whole project and Unity game engine for Virtual reality and Augmented reality.