Digital E-learning with Gamification
| dc.contributor.author | Areyan, Irfan Kafil | |
| dc.date.accessioned | 2026-04-26T09:32:01Z | |
| dc.date.available | 2026-04-26T09:32:01Z | |
| dc.date.issued | 2025-12-30 | |
| dc.description | Thesis Report | |
| dc.description.abstract | This project outlines building a modern, user-friendly online learning platform. The platform is engineered to facilitate a dynamic digital learning environment by providing distinct, role-based interfaces for students and instructors. Core functionalities include user authentication, course enrollment and management, progress tracking, and assessment through quizzes and assignments. A key feature allows instructors to monitor individual student performance via a dedicated search, enabling targeted support. The system aims to streamline the educational process, making it more accessible, interactive, and data-driven for all users. | |
| dc.identifier.citation | SWT | |
| dc.identifier.other | http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/17064 | |
| dc.identifier.uri | http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/17064 | |
| dc.language.iso | en_US | |
| dc.publisher | Daffodil International University | |
| dc.source | DIU Institutional Repository | |
| dc.subject | E-Learning Systems | |
| dc.subject | Gamification | |
| dc.subject | Student Engagement | |
| dc.subject | Educational Technology | |
| dc.title | Digital E-learning with Gamification | |
| dc.type | Thesis |
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