Playful Learning: A Case Study for Impact Analysis in the Gaming Environment

dc.contributor.authorHasan, Quazi Mahabubul
dc.contributor.authorAhmed, Nabila
dc.date.accessioned2021-11-28T04:46:40Z
dc.date.available2021-11-28T04:46:40Z
dc.date.issued2019-05-19
dc.descriptionThis thesis submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Information and Communication Engineering of East West University, Dhaka, Bangladesh
dc.description.abstractIn recent years, Researches are being introduced several ideas to make education more enjoyable and enhance student’s engagement in the learning process. We proposed a new concept to implement gaming attributes in the education field. We assume that this method would improve the student’s performance in the learning process. To support our study, we analyze the impact of gaming environment in classroom education and compare it with the traditional method. We also compute students enforcement by scoring on their performance in different parameters. To understand their experience we accumulated data from their survey questionnaires. We applied T-test and the ANOVA test for statistical hypothesis test and analyzed statistical significance on the different educational environment.
dc.identifier.otherhttp://dspace.ewubd.edu:8080/handle/123456789/3304
dc.identifier.urihttp://dspace.ewubd.edu/xmlui/handle/123456789/3304
dc.language.isoen_US
dc.publisherEast West University
dc.sourceEast West University Institutional Repository
dc.subjectPlayful Learning, Gaming Environment
dc.titlePlayful Learning: A Case Study for Impact Analysis in the Gaming Environment
dc.typeThesis

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