Facial Blendshape Perception Studies for Motion Capture and Integration with Interactive Media

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Date

23-04-01

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Daffodil International University

Abstract

This research paper investigates the perception of BlendShapes through Action Unit activation by Bangladeshi individuals. The study aims to identify the level of understanding and recognition of BlendShapes, which are commonly used in the animation and gaming industry for facial expression and emotion representation. To achieve this, participants are presented with a series of facial expressions created using BlendShapes and asked to identify the emotion being portrayed. Furthermore, a realtime facial capture setup is designed using these BlendShapes to capture facial expressions and emotions in real-time. The study provides insights into the perception of facial expressions by Bangladeshi individuals and the potential applications of BlendShapes in creating realistic digital avatars. The findings of this research could be useful in various fields, such as computer graphics, virtual reality, and gaming industries, where realistic facial expressions and emotions are crucial for creating engaging experiences.

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Facial expression, Computer graphics, Gaming industries

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