Redesigning and restructuring CSE-110 based on interactive learning pedagogy

Thumbnail Image

Date

2007-08

Journal Title

Journal ISSN

Volume Title

Publisher

BRAC University

Abstract

Education involves two primary components: teaching and learning. To assess the quality of education, both of these aspects require examination. This thesis paper is the experimental methods of examining to determine the quality standards in education of the freshman Computer Science and Computer Science & Engineering course, CSE-110 that is a programming language. This pedagogy is student-directed, provides incentive and feedback during the learning process, and encourages the experiential development of a number of skills, including team-work, finding and digesting information, peer teaching (teach to others) and reflecting on the learning process. So our goal is to formulate a design of a traditional learning system that can encourage the accumulation of subject knowledge which is perceived to be relevant and that is digested or compiled and organized.

Description

Cataloged from PDF version of thesis report.
Includes bibliographical references (page 26).
This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2007.

Keywords

Learning pedagogy, Learning pyramid, Interactive, Computer science and engineering, Learning activities

Citation

Endorsement

Review

Supplemented By

Referenced By