Looking into e-learning in Bangladesh implementing SUDOKU puzzle and KUMON learning system

Abstract

To build a knowledge based web portal from the ‘Distant Learning’ point of view where, a well-known puzzle game “SUDOKU”, a very new math learning method “KUMON” and image based “Logical Learning” will be implemented. SUDOKU is a number oriented puzzle game with different levels for any one, where one has to put numbers in certain rules. There are some ways to generate the puzzle, we will generate the puzzle in a different way which is more easer and more efficient. There will be an analysis on different puzzle generating algorithms and on the new one. KUMON is a different kind of learning program designed to help children master the basic of math and reading. The method uses abacus as a tool. Our portal will provide this learning system where any one can access and improve their selves. Image based “Logical Learning” will be introduced in our portal. This is a method where students will force to think logically with the help of images relevant to the topics.

Description

Cataloged from PDF version of thesis report.
Includes bibliographical references (page 91).
This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2007

Keywords

Computer science and engineering

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