Unity Based Game Development, Fundametals, Design and Modeling
| dc.contributor.author | Rahman, Md.Tamim | |
| dc.date.accessioned | 2019-09-07T11:24:30Z | |
| dc.date.available | 2019-09-07T11:24:30Z | |
| dc.date.issued | 2019-05-01 | |
| dc.description.abstract | The Unity engine is the most popular third-party game development software among developers around the world. Equipment and studies from AAA to indie use Unity, and the percentage of developers and artists who rely on Unity as their main development tool continues to grow. Unity supports the development of all major platforms: for mobile devices, PCs, consoles, Web, VR and AR. Unity is used to create games (such as 2D and 3D) and other applications, advertisements, interactive stories and art, visualizations, films and probably much more. In contrast, Unity allows powerful behaviors written in one of three solid languages: JavaScript, C # and Boo. Furthermore, all three languages can be used simultaneously within a project to allow people from different technological backgrounds to contribute to a project at the same time. | |
| dc.identifier.other | http://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/3366 | |
| dc.identifier.uri | http://hdl.handle.net/123456789/3366 | |
| dc.language.iso | en | |
| dc.publisher | Daffodil International University | |
| dc.source | DIU Institutional Repository | |
| dc.subject | Computer Science | |
| dc.subject | Game Development | |
| dc.title | Unity Based Game Development, Fundametals, Design and Modeling | |
| dc.type | Other |
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