Transmedia storytelling on video games: a case study of The Last of Us
Date
2024-11
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
BRAC University
Abstract
This research explores how adaptations like The Last of Us impact storytelling experience when
transferred from interactive gaming to an episode-based structure in the TV series format whose
audiences are generally understood as passive participants. This would contribute to the
complexity and fairly new and evolving area of the transmedia research of both storytelling and
adaptation. This research focuses on how the TV series adaptation of The Last of Us reimagines
the source material of the video game by adding new elements and making changes which
reveals how adaptation utilizes transmedia storytelling strategies and the evolving nature of
contemporary media adaptation. By analyzing the expansions, omissions and alterations through
textual analysis it reveals that transmedia adaptation in today’s world is not just merely copying
a story from its source but enriching the story in different mediums. Expansions focuses on
developing character relationships, backstories, emotional depth and script expansion. Omissions
excludes crafting mechanics of the game and replaces them with practical problem solving
scenes through cinematic presentation. And lastly, alterations focus on the changes made in
themes, worldbuilding, moral ambiguity and the shift from interactive to passive medium. By
analyzing expansions, omissions and alterations this thesis investigates how adaptation utilizes
transmedia storytelling strategies to engage a variety of audiences. The study highlights the new
nature of contemporary media adaptation showing their ability to reimagine and create beyond
fidelity to the source text. The purpose of this research is to look into transmedia storytelling
experience from different approaches where video games serve as a source text and this is a new
area to explore among many. The purpose of choosing this topic is to show adaptations are free
to enrich the story beyond traditional boundaries. Traditional adaptations are all about copying
and retelling the exact same narrative but adaptation in today’s media is all about making it
unique and using the uniqueness of different mediums. This paper leaves scope for further
research on this topic as this is a rising aspect in today’s media world.
Description
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 62-64).
This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Arts in English, 2024.
Includes bibliographical references (pages 62-64).
This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Arts in English, 2024.
Keywords
Storytelling, Transmedia research, Developing character, Crafting mechanics, Cinematic presentation, Contemporary media adaptation
