AR Application for Learning Kids

dc.contributor.authorShohana, Umme
dc.contributor.authorNasim, A.S.M
dc.contributor.authorslam, Syed Ashraful I
dc.contributor.authorNaznin, Fahamida
dc.date.accessioned2020-03-08T14:51:58Z
dc.date.available2020-03-08T14:51:58Z
dc.date.issued2019-09-14
dc.description.abstractAugmented Reality (AR) is an interactive experience or a combination of real-world and digital data. It simplify and enhances user knowledge of interaction with physical world by imposing virtual images on real ones. This is the new way of manipulating how we interact with that world, without replacing the real world. Augmented Reality has manifested in various fields today like Education, Navigation, Games, Industry, Medical, Advertisements and Architecture.AR in education will soon affect the conventional learning process. Our approach has the potential to speed up the design of 3D views of view of objects related to that letter and help kids to learn and realize concepts in a better and interactive way. The idea presented in this report is to show how AR can be used to enhance the learning experience of kids on NCTB book. It is a process which makes NCTB books easy, interactive, informative, enjoyable and interesting to the kids.The app can be used to reduce irreverence of kids who not interesting to learning.
dc.identifier.otherhttp://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/3836
dc.identifier.urihttp://dspace.daffodilvarsity.edu.bd:8080/handle/123456789/3836
dc.language.isoen
dc.publisherDaffodil International University
dc.sourceDIU Institutional Repository
dc.subjectData processing
dc.subjectDatabase management
dc.subjectLearning strategies
dc.titleAR Application for Learning Kids
dc.typeOther

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