An efficient technique for real-time transformation of 2D to 3D images with GPU using CUDA programming

dc.contributor.advisorAlam, Md. Ashraful
dc.contributor.authorMahmud, Sadat
dc.contributor.authorMustafa, Md. Rana
dc.contributor.authorMitra, Ananda
dc.contributor.authorShanto, Sajjad Hossain
dc.contributor.authorChowdhury, Mohammad Nazibul Bashar
dc.date.accessioned2026-04-27T03:41:49Z
dc.date.available2026-04-27T03:41:49Z
dc.date.issued2026-02
dc.descriptionCataloged from PDF version of thesis.
dc.descriptionIncludes bibliographical references (pages 52-56).
dc.descriptionThis thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science, 2026.
dc.description.abstractThis thesis presents a complete 2D to 3D reconstruction system designed to run reliably on a low computational powered PC, where GPU memory, host memory, and disk bandwidth impose strict constraints. The pipeline begins with large-scale synthetic data generation from ShapeNet models, producing aligned RGB and depth observations for supervised learning. A ResUNet18 based monocular depth network is trained in LibTorch using a mask-aware objective to promote numerical stability and reduce invalid-depth regions in the predicted maps. To ensure continuous training without data starvation under limited resources, the system is implemented a producer consumer scheduling system design: a producer renders and stages batches to fast local storage, consumers stream and pre-process shards into the training loop, and a destroyer reclaims storage deterministically once a batch is fully consumed. This design bounds disk usage, prevents host RAM accumulation, and decouples rendering from training so the GPU remains saturated even when CPU-side work fluctuates. After inference, predicted camera-centric depth is lifted into explicit 3D geometry using CUDA-accelerated reconstruction, enabling dense point cloud and grid-mesh generation at image resolution with minimal overhead. The system is evaluated using runtime traces (GPU utilization, GPU/host memory, and CPU load) alongside standard depth estimation metrics aggregated across training batches, demonstrating sustained execution, stable memory behavior, and reconstruction-ready depth quality on resource-constrained hardware.
dc.identifier.otherID 22301301
dc.identifier.otherID 21101060
dc.identifier.otherID 21101268
dc.identifier.otherID 20201010
dc.identifier.otherID 21301736
dc.identifier.otherhttps://dspace.bracu.ac.bd/server/api/core/items/f4e11d6e-af26-4177-a245-84676dc4b4d8
dc.identifier.urihttp://hdl.handle.net/10361/28084
dc.language.isoen
dc.publisherBRAC University
dc.sourceBRAC University Institutional Repository
dc.subject2D-to-3D reconstruction
dc.subjectResUNet
dc.subjectResNet18
dc.subjectLibTorch
dc.subjectCUDA
dc.subjectGPU acceleration
dc.titleAn efficient technique for real-time transformation of 2D to 3D images with GPU using CUDA programming
dc.typeThesis

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