An efficient technique for real-time transformation of 2D to 3D images with GPU using CUDA programming
| dc.contributor.advisor | Alam, Md. Ashraful | |
| dc.contributor.author | Mahmud, Sadat | |
| dc.contributor.author | Mustafa, Md. Rana | |
| dc.contributor.author | Mitra, Ananda | |
| dc.contributor.author | Shanto, Sajjad Hossain | |
| dc.contributor.author | Chowdhury, Mohammad Nazibul Bashar | |
| dc.date.accessioned | 2026-04-27T03:41:49Z | |
| dc.date.available | 2026-04-27T03:41:49Z | |
| dc.date.issued | 2026-02 | |
| dc.description | Cataloged from PDF version of thesis. | |
| dc.description | Includes bibliographical references (pages 52-56). | |
| dc.description | This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science, 2026. | |
| dc.description.abstract | This thesis presents a complete 2D to 3D reconstruction system designed to run reliably on a low computational powered PC, where GPU memory, host memory, and disk bandwidth impose strict constraints. The pipeline begins with large-scale synthetic data generation from ShapeNet models, producing aligned RGB and depth observations for supervised learning. A ResUNet18 based monocular depth network is trained in LibTorch using a mask-aware objective to promote numerical stability and reduce invalid-depth regions in the predicted maps. To ensure continuous training without data starvation under limited resources, the system is implemented a producer consumer scheduling system design: a producer renders and stages batches to fast local storage, consumers stream and pre-process shards into the training loop, and a destroyer reclaims storage deterministically once a batch is fully consumed. This design bounds disk usage, prevents host RAM accumulation, and decouples rendering from training so the GPU remains saturated even when CPU-side work fluctuates. After inference, predicted camera-centric depth is lifted into explicit 3D geometry using CUDA-accelerated reconstruction, enabling dense point cloud and grid-mesh generation at image resolution with minimal overhead. The system is evaluated using runtime traces (GPU utilization, GPU/host memory, and CPU load) alongside standard depth estimation metrics aggregated across training batches, demonstrating sustained execution, stable memory behavior, and reconstruction-ready depth quality on resource-constrained hardware. | |
| dc.identifier.other | ID 22301301 | |
| dc.identifier.other | ID 21101060 | |
| dc.identifier.other | ID 21101268 | |
| dc.identifier.other | ID 20201010 | |
| dc.identifier.other | ID 21301736 | |
| dc.identifier.other | https://dspace.bracu.ac.bd/server/api/core/items/f4e11d6e-af26-4177-a245-84676dc4b4d8 | |
| dc.identifier.uri | http://hdl.handle.net/10361/28084 | |
| dc.language.iso | en | |
| dc.publisher | BRAC University | |
| dc.source | BRAC University Institutional Repository | |
| dc.subject | 2D-to-3D reconstruction | |
| dc.subject | ResUNet | |
| dc.subject | ResNet18 | |
| dc.subject | LibTorch | |
| dc.subject | CUDA | |
| dc.subject | GPU acceleration | |
| dc.title | An efficient technique for real-time transformation of 2D to 3D images with GPU using CUDA programming | |
| dc.type | Thesis |
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