Implementation of neural network in game engine to create smart bot and behavior analysis

dc.contributor.advisorAlam, Dr. Md. Ashraful
dc.contributor.authorShovon, Zamshed Khan
dc.contributor.authorAhamed, Kaisar
dc.contributor.authorKhan, Tanvir Akram
dc.contributor.authorHasan, Saad Ziaul
dc.date.accessioned2018-12-18T08:51:23Z
dc.date.available2018-12-18T08:51:23Z
dc.date.available2018
dc.date.issued2018
dc.descriptionCataloged from PDF version of thesis.
dc.descriptionIncludes bibliographical references (pages 34).
dc.descriptionThis thesis is submitted in partial fulfilment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2018.
dc.description.abstractVirtual game players always had a desire for playing with an opponent that acts intelligently like a human. That is why MMO (Massive Multiplayer Online) games have gained huge popularity. Programmers have developed and implemented many systems and algorithms overtime, none came out as successful as Neural Network AI. Artificial Neural Networks (ANN) are computing systems inspired by the biological neural networks that constitute animal brains. Such systems learn (progressively improve performance) to do tasks by considering examples, generally without task-specific programming. We mainly implemented Genetic Algorithm, perceptron algorithm and finally neural network with the help of tensorflow in unity game engine. We finally selected neural network for output efficiency. In this paper, our main focus is to analyze the behavior of the Bots to observe the percentage of efficiency achieved, after the implementation of ANN algorithms in game engine and pointing out the evolving behavior properties. Results from the analysis of our findings can also be helpful for automation and AI development while the whole world is running for these. Neural network algorithms are very complex and a quite time inefficient for video games. But, we implemented ANN in game engine to create smart bots, increasing the efficiency of that algorithm will be another challenge for us. With the help of tensor-flow we made the training process easier, thus making ANN easier to implement in common games.
dc.identifier.otherID 13101059
dc.identifier.otherID 13301006
dc.identifier.otherID 13101051
dc.identifier.otherID 13101265
dc.identifier.otherhttps://dspace.bracu.ac.bd/server/api/core/items/a8b672bc-1a51-4a02-a59c-275ac07877c7
dc.identifier.urihttp://hdl.handle.net/10361/11024
dc.language.isoen
dc.publisherBRAC University
dc.sourceBRAC University Institutional Repository
dc.subjectArtificial Neural Network (ANN)
dc.subjectGenetic algorithm
dc.subjectReinforcement learning algorithm
dc.subjectRegression algorithm
dc.subjectSmart bot
dc.subjectUnsupervised learning
dc.titleImplementation of neural network in game engine to create smart bot and behavior analysis
dc.typeThesis

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