Self-learning game bot using deep reinforcement learning

dc.contributor.advisorMostakim, Moin
dc.contributor.authorAnanto, Azizul Haque
dc.date.accessioned2018-02-19T05:29:34Z
dc.date.available2018-02-19T05:29:34Z
dc.date.issued2017-12
dc.descriptionCataloged from PDF version of thesis report.
dc.descriptionIncludes bibliographical references (pages 45-47).
dc.descriptionThis thesis report is submitted in partial fulfilment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2017.
dc.description.abstractWe present a deep learning model for playing games with high level input (image/raw pixel) using reinforcement learning. The games are action limited (like snakes, catcher, air-raider etc.). The model consists of convolution neural network for processing image inputs and fully connected layers for estimating actions according to the inputs where the idea of taking action is based on Q-learning (model-free reinforcement learning), yet modified it for our policy and usage. We applied our method on the python’s ‘PyGame Learning Environment’ and some other classic control games. We found our method learns fast enough but not with best accuracy. Then we tried the batch of input method which results a high score for the Catcher environment. It produced better performance in terms of the learning speed and accuracy.
dc.identifier.otherID 14301050
dc.identifier.otherhttps://dspace.bracu.ac.bd/server/api/core/items/4827f2b1-d138-4daa-b15f-2362f2a98b40
dc.identifier.urihttp://hdl.handle.net/10361/9509
dc.language.isoen
dc.publisherBRAC University
dc.sourceBRAC University Institutional Repository
dc.subjectGame
dc.subjectBot
dc.subjectSelf-learning
dc.subjectReinforcement learning
dc.titleSelf-learning game bot using deep reinforcement learning
dc.typeThesis

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