Browsing by Author "Kamal, Badruddin"
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Item Application of sentimental analysis in adaptive user interfaces(BRAC University, 2011-09) Kamal, Badruddin; Ali, Abu M. HammadThe objective of this project is to show how sentimental analysis can help improve the user experience over a social network or system interface. The learning algorithm will learn what our emotions are from statistical data then determine the mood. After that it will change our social interactions accordingly on our social network sites or other interfaces like desktop or system services or web-pages. Suppose you are bored or sad ,in the case of social networks one thing the computer could do is to be more suggestive of things that lighten your mood and change interactions like backgrounds color's ,icons services. The site could automatically try suggesting interactions with people and applications that would help improve the mood, while hiding others that might make it worse. The project aims to implement these in the social network community as well as services and interfaces of our systems, while making our lives better and our experience richer and efficient.Item Automatic will enabled system of multi-modal operation(© 2013 IEEE, 2013) Karim, Md. Risul; Waliullah, Syed Shaiyan Kamran; Kamal, Badruddin; Rhaman, Md. Khalilur; Khan, Mumit; Jamil, Insan ArafatAWESOMMO(Automatic Will Enabled System of Multi-Modal Operation)uses Sony PS3 Eye image sensor for high speed image processing and a microphone for voice recognition commands. Armed with 3 degrees of freedom of operation, provides the ability to move freely and interact with the physical objects around it. This robot uses a M.M.O (massively multiplayer online) server named 'Spider Monkey', which enables the robot to be operated remotely. For the first time, a game engine has been customized with serial communication protocol addition to control microcontroller unit of a robot as the game engine handles multithreaded operation in the best possible way. This paper discusses the physical, mechanical and computational methods used in design and construction of the robot along with its multi-modal control feature. This paper also demonstrates the abilities and benefits of using M.M.O and PS3 Eye in such a way that it becomes platform for developing software for robotics and embedded system development.Item Automatic will enabled system of multi-modal operation(© 2013 IEEE, 2013) Karim, Md. Risul; Waliullah, Syed Shaiyan Kamran; Kamal, Badruddin; Rhaman, Md. Khalilur; Khan, Mumit; Jamil, Insan ArafatAWESOMMO(Automatic Will Enabled System of Multi-Modal Operation)uses Sony PS3 Eye image sensor for high speed image processing and a microphone for voice recognition commands. Armed with 3 degrees of freedom of operation, provides the ability to move freely and interact with the physical objects around it. This robot uses a M.M.O (massively multiplayer online) server named 'Spider Monkey', which enables the robot to be operated remotely. For the first time, a game engine has been customized with serial communication protocol addition to control microcontroller unit of a robot as the game engine handles multithreaded operation in the best possible way. This paper discusses the physical, mechanical and computational methods used in design and construction of the robot along with its multi-modal control feature. This paper also demonstrates the abilities and benefits of using M.M.O and PS3 Eye in such a way that it becomes platform for developing software for robotics and embedded system development.Item Automatic will enabled system of multi-modal operation(© 2013 IEEE, 2013) Karim, Md. Risul; Waliullah, Syed Shaiyan Kamran; Kamal, Badruddin; Rhaman, Md. Khalilur; Khan, Mumit; Jamil, Insan ArafatAWESOMMO(Automatic Will Enabled System of Multi-Modal Operation)uses Sony PS3 Eye image sensor for high speed image processing and a microphone for voice recognition commands. Armed with 3 degrees of freedom of operation, provides the ability to move freely and interact with the physical objects around it. This robot uses a M.M.O (massively multiplayer online) server named 'Spider Monkey', which enables the robot to be operated remotely. For the first time, a game engine has been customized with serial communication protocol addition to control microcontroller unit of a robot as the game engine handles multithreaded operation in the best possible way. This paper discusses the physical, mechanical and computational methods used in design and construction of the robot along with its multi-modal control feature. This paper also demonstrates the abilities and benefits of using M.M.O and PS3 Eye in such a way that it becomes platform for developing software for robotics and embedded system development.Item Automatic will enabled system of multi-modal operation(© 2013 IEEE, 2013) Karim, Md. Risul; Waliullah, Syed Shaiyan Kamran; Kamal, Badruddin; Rhaman, Md. Khalilur; Khan, Mumit; Jamil, Insan ArafatAWESOMMO(Automatic Will Enabled System of Multi-Modal Operation)uses Sony PS3 Eye image sensor for high speed image processing and a microphone for voice recognition commands. Armed with 3 degrees of freedom of operation, provides the ability to move freely and interact with the physical objects around it. This robot uses a M.M.O (massively multiplayer online) server named 'Spider Monkey', which enables the robot to be operated remotely. For the first time, a game engine has been customized with serial communication protocol addition to control microcontroller unit of a robot as the game engine handles multithreaded operation in the best possible way. This paper discusses the physical, mechanical and computational methods used in design and construction of the robot along with its multi-modal control feature. This paper also demonstrates the abilities and benefits of using M.M.O and PS3 Eye in such a way that it becomes platform for developing software for robotics and embedded system development.
