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Browsing by Author "Biswas, Pronab"

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    Comparison of Weighted Sum Model and Multi-Attribute Decision-Making Weighted Product Methods in Selecting the Best University in Bangladesh
    (DAFFODIL INTERNATIONAL UNIVERSITY, 2024-02-11) Biswas, Pronab
    selection of the best university plays a crucial role in shaping one's academic and professional career. This research paper focuses on comparing two prominent decisionmaking methods, namely the WSM and the MADM-WP method, to determine the best university in Bangladesh. The WSM method calculates the overall performance of universities by assigning weights to each attribute and summing the weighted scores. On the other hand, the MADM-WP method utilizes a product-based approach, multiplying attribute scores by their corresponding weights. The comparison between these two methods involves evaluating their effectiveness, accuracy, and suitability in selecting the best university. The findings of this study provide valuable insights for prospective students, educational institutions, and policymakers in Bangladesh.
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    Designing of Microcontroller Based Home Appliances Governor Circuits
    (International Academy Publishing (IAP), 2018-06) Zeyad, Mohammad; Biswas, Prodip; Iqbal, Md. Zakaria; Ghosh, Susmita; Biswas, Pronab
    Automatic control of home appliances is highly demanded in all over the world. In this energy saving era, energy can be saved without hampering our day to day busy scheduled life if it gets utilization of automated remote load controlled devices. This paper illustrates wireless home appliances controlling circuit using microcontroller. This method proposes design of a system that will be able to control apparatus remotely and will likewise empower home security against interruption without property holder. Remote speed controller of a load is being incorporated in the system which is one of the most attractive features of the system. An accessible security system through an app is also merged with the speed controller which provides influential security to the loads from unexpected users. Finally, power and speed calculations are done to complete the research.
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    Speed Life
    (Daffodil International University, 2020-12-15) Fuad, Mahmudul Hassan; Biswas, Pronab; Shakil, Jonayet Ahmed
    We have worked over 1 year in 3D modelling objects like cars and solid objects. Modelling 3D objects was fun but it was so lifeless to watch this models do nothing but just stay in head drive. So we have decided to make a game using our own 3d modeled cars to make use of this 3D models. So in this report, where we discussed about a case study about developing a 3D game where player can race, by the help of in Unity game engine for making the game. Unity is well known nowadays for making realistic graphics games like Racing game, FPS (1rst person shooter) games, Shooting games and so on. It also provides a chance for student package so students can use it and make their skill in this field for free. Is also has different platform export option for run the game in different platform such as PC, Android, IOS, Linux etc. For 3D modelling, we have done using “Blender” 3D modelling software. This is the most popular free platform for 3D modelling for games and all king of 3D modelling field. It also has different type of tools for making 3d model easily. So in this thesis we will try to cover the implementation of game, game engine and 3D models we used in this game. We will also cover Al physics engine, real time graphics effect also.

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